Class Introduction - Berserker

The Berserker is the first to charge into battle and the last to leave it: with overwhelming strength they break through enemy lines, absorb incoming attacks, and let out a mighty war cry that rallies allies and intimidates foes.
Break Through. Never Break.
The Berserker is the first to charge into battle,
and the last to leave it.
With overwhelming strength, they break through enemy lines,
absorb incoming attacks,
and let out a mighty war cry that rallies allies and intimidates foes.
The Berserker does more than hold the front line.
They decide where the front line will be.
Legacy of Shyagon
The God of Abundance
Before becoming a god, Ollo studied time magic in hopes of bringing back his family and lover, whom he lost.
Returning from the Garden with divine power, he became Shyagon and founded Gon, the divine kingdom of gold and steel.
Yet he never completed the time magic he longed for.
In search of a clue, he set out once more for the Great Library.
Armed with massive axes, hammers, and shields, his army eventually brought even Delphinad down.
To his followers, Shyagon grants protection like an impregnable fortress.
To those who stand against him, destruction.
To walk the path of the Berserker is to stand beneath Shyagon's protection, strengthening allies, and overwhelming enemies.
Axe
Charge. Endure. Answer.
Berserkers who wield an Axe and Shield do not wait for the enemy to come to them.
They charge headlong into enemy lines,
absorb attacks with their Shield, and answer with crushing axe blows.
A mighty war cry steels the Berserker and protects nearby allies.
Main Skills
- Reckless Destroyer: Drive enemies back with a relentless series of axe blows, increasing the enemy's Bleed gauge.
- Shield Slam: Bashes an enemy with your shield to knock them back, recovering a portion of the SP spent when the attack lands.
- Reel In: Throw a chain to pull a distant enemy in close.
- Brutal Crash: Charge into the enemy line, staggering foes in your path while reducing damage taken.
- Ridge Shatter: Smash nearby enemies to the ground while reducing damage taken.
Warhammer
Forge. Ignite. Shatter.
The Warhammer trades the Axe's defensive strength for overwhelming destructive power.
Wielding fire and thunder, the Warhammer delivers devastating blows that leave little room to answer.
Once the assault begins, the enemy has only one choice: run.
Main Skills
- Surging Heat: Follow a crushing blow with a burst of flame, increasing the enemy's Burn gauge.
- Meteor Hammer: When Tempered Blow lands, channel the meteor's power into the Warhammer for an even greater impact.
- Galactic Impact: Release the Meteor Hammer's stored power all at once for a swift, devastating blow.
- Resonating Strike: Consume the Meteor Hammer's stored power to unleash a barrage of strikes. The more power stored, the more attacks you unleash.
- Thundering Hurl: Imbue the Warhammer with stored thunder and hurl it at a distant enemy.
Which Berserker Shall You Awaken?
Will you take up the Axe, charging straight into battle to protect your allies and withstand the enemy's assault?
Or will you wield the Warhammer, shattering the enemy line with the overwhelming force of fire and thunder?
Whichever path you choose, the Berserker belongs where the fighting is fiercest.
Charge first. Strike back. Never retreat.