
Bluesalt Brotherhood
Trades benefits all. We are the Bluesalt Brotherhood.
- Region
- Diamond Shores
- Expertise
- Farm Produce, Forestry Products, Lumber, Herbs
- Focus
- Aurorian Resource Utilization, Profit Generation
Everything the game stores about social life and settling down: the five companies, how contribution raises your rank, what it unlocks, how guilds are founded and how a house is rented and upgraded.
There are five companies, each tied to a region. Joining one gives you a rank ladder, mission boards and permits of its own. Here is the official data for each.

Trades benefits all. We are the Bluesalt Brotherhood.

In search of the memories of Auroria! We are the Antiquary Society.

Blood never forgets its oaths. We are the Shadowhawk Syndicate.

Guided by the fairest winds. We are the Fairwind Federation.

All veins are one! We are the Ironhart Covenant.
Contribution is your reputation with your company. You earn it from missions (company boards grant 100 contribution per mission in the pools we checked) and it sets your rank. Pick a company to see its ladder.
| Rank | Contribution (threshold) | Permit duration | Permit cost | Penalty when changing |
|---|---|---|---|---|
| 1 Member | 1 | 15 days | 0 Gold | — |
| 2 Trainee Operative | 1 501 | 15 days | 10 Gold | 3 000 |
| 3 Pioneer Operative | 11 501 | 15 days | 100 Gold | 5 000 |
| 4 Senior Operative | 31 501 | 15 days | 500 Gold | 10 000 |
| 5 Commander | 201 999 | 15 days | 12 000 Gold | 25 000 |
| 6 Chief | 301 998 | 15 days | 20 000 Gold | 60 000 |
| Rank | Contribution (threshold) | Permit duration | Permit cost | Penalty when changing |
|---|---|---|---|---|
| 1 Member | 1 | 3 days | 0 Gold | — |
| 2 Trainee Operative | 3 001 | 3 days | 10 Gold | 3 000 |
| 3 Pioneer Operative | 8 001 | 4 days | 100 Gold | 5 000 |
| 4 Senior Operative | 20 001 | 5 days | 500 Gold | 10 000 |
| 5 Commander | 45 001 | 6 days | 12 000 Gold | 25 000 |
| 6 Chief | 90 001 | 7 days | 20 000 Gold | 60 000 |
| Rank | Contribution (threshold) | Permit duration | Permit cost | Penalty when changing |
|---|---|---|---|---|
| 1 Member | 1 | 3 days | 0 Gold | — |
| 2 Trainee Operative | 3 001 | 3 days | 10 Gold | 3 000 |
| 3 Pioneer Operative | 8 001 | 4 days | 100 Gold | 5 000 |
| 4 Senior Operative | 20 001 | 5 days | 500 Gold | 10 000 |
| 5 Commander | 45 001 | 6 days | 12 000 Gold | 25 000 |
| 6 Chief | 90 001 | 7 days | 20 000 Gold | 60 000 |
| Rank | Contribution (threshold) | Permit duration | Permit cost | Penalty when changing |
|---|---|---|---|---|
| 1 Member | 3 001 | — | — | — |
| 2 Trainee Operative | 8 001 | — | — | — |
| 3 Pioneer Operative | 20 001 | — | — | — |
| 4 Senior Operative | 45 001 | — | — | — |
| 5 Commander | 90 001 | — | — | — |
| Rank | Contribution (threshold) | Permit duration | Permit cost | Penalty when changing |
|---|---|---|---|---|
| 1 Member | 3 001 | — | — | — |
| 2 Trainee Operative | 8 001 | — | — | — |
| 3 Pioneer Operative | 20 001 | — | — | — |
| 4 Senior Operative | 45 001 | — | — | — |
| 5 Commander | 90 001 | — | — | — |
The “threshold” is the contribution value stored in the game's rank table for each row. Ranks without a permit (duration 1 minute, cost 0) belong to companies that do not use a Pioneer's Permit.
It is required for company activity; the Settlers' Council issues or extends it, and if it expires company activity is restricted. It can be renewed when one day (1,440 min) or less remains. Without a permit or enough rank, the mission boards offer no missions.
Changing requires 4 000 contribution and a wait of 24 hours between changes. When you change you lose the contribution shown in the “Penalty” column of your current rank.
Boards hand out missions in 3 slots per level. Each slot draws missions from a pool (pool size in brackets). Only the Bluesalt Brotherhood has its own boards in the game data.
| Company board | Level | Slots (missions in pool) | Reward |
|---|---|---|---|
| Company board | 1 | 2 · 2 · 1 | no contribution in the data |
| Company board | 2 | 9 · 12 · 12 | 100 contribution per mission |
| Company board | 3 | 18 · 9 · 12 | 15 · 9 · 12 | 100 contribution per mission |
| Company board | 4 | 18 · 12 · 24 | 12 · 10 · 10 | no contribution in the data |
| Guild board | 1 | 4 · 3 · 4 | 10 guild EXP per mission |
| Guild board | 2 | 6 · 3 · 4 | 10 guild EXP per mission |
| Guild board | 3 | 6 · 4 · 8 | 10 guild EXP per mission |
| Guild board | 4 | 6 · 4 · 8 | 10 guild EXP per mission |
Rerolling the board's missions costs 100 gold.
Completing these quests unlocks a company level:
A guild gathers players regardless of company. It levels up with guild EXP, which raises the member cap and opens its own mission boards.
| Guild level | Guild EXP required | Max members |
|---|---|---|
| 1 | 10 000 | 10 |
| 2 | 25 000 | 15 |
| 3 | 45 000 | 20 |
| 4 | 70 000 | 25 |
| 5 max | 100 000 | 30 |
Housing plots exist in two zones. They are rented for 30 days with Plot Deeds; medium and large plots, and the guild settlement, also need a one-time unlock payment in Hersander's Tokens.
| Zone | Plots | Small Housing Site / Medium Housing Site / Large Housing Site | Plot numbers |
|---|---|---|---|
| Seaglass Harbor Residences | 41 | 37 / 3 / 1 | 101–141 |
| Centrium Village Residence | 30 | 18 / 9 / 3 | 701–730 |
| Type | Unlock (one-time) | Rent (30 days) |
|---|---|---|
| Small Housing Site | ||
| Medium Housing Site | ||
| Large Housing Site | ||
| Guild Settlement |
There are two styles (Romanesque and Gothic). Each house is upgraded floor by floor with materials. Annexes and crafting stations are placed on the plot.
Type 13: 2 floors
Type 21: 2 floors
Type 26: 3 floors
Type 13: 2 floors
Type 21: 2 floors
Type 26: 3 floors
Same amount of each material:
| Standard Stone | Standard Ingot | Standard Lumber | |
|---|---|---|---|
| 1F → 2F | 20 | 20 | 20 |
| 2F → 3F (large) | 45 | 45 | 45 |
A guild settlement is a residential district leased by the guild master: an entire neighborhood (a settlement channel), not a single plot. The lease lasts 30 days and the leader can assign plots to members.
Talk to Ethan at the Pioneer's Assembly Hall (choose “Rent Guild Settlement”) or use the Resident Board (the same options, plus “Assign plot”). In the game data, the lease authorization points only to Seaglass Harbor Residences (41 plots: 37 small, 3 medium and 1 large), across the bridge to the right of Seaglass Harbor.
The lease conditions do not include a minimum member count or a required guild level (the rent UI does show guild level, as information). In the client’s authorization dialogues only Seaglass Harbor Residences appears; the other housing zone, Centrium Village Residence, has no guild-settlement lease option.