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ArcheAge WorldArcheAge Chronicles

Community: companies, guilds and housing

Everything the game stores about social life and settling down: the five companies, how contribution raises your rank, what it unlocks, how guilds are founded and how a house is rented and upgraded.

Companies

There are five companies, each tied to a region. Joining one gives you a rank ladder, mission boards and permits of its own. Here is the official data for each.

Bluesalt Brotherhood

Trades benefits all. We are the Bluesalt Brotherhood.

Region
Diamond Shores
Expertise
Farm Produce, Forestry Products, Lumber, Herbs
Focus
Aurorian Resource Utilization, Profit Generation

6 ranksUses a Pioneer's PermitOwn mission board

Antiquary Society

In search of the memories of Auroria! We are the Antiquary Society.

Region
Heartland
Expertise
Alchemy, Machining, Relics, Gems
Focus
Ancient History Research, Heritage Preservation, Noble Cause Advocacy

6 ranksUses a Pioneer's Permit

Shadowhawk Syndicate

Blood never forgets its oaths. We are the Shadowhawk Syndicate.

Region
Vatic Shores
Expertise
Minerals, Leather, Meat, Bones
Focus
Survival-Of-The-Fittest, Frontier Pioneering, New Territory Development

6 ranksUses a Pioneer's Permit

Fairwind Federation

Guided by the fairest winds. We are the Fairwind Federation.

Region
Whalesong Shores
Expertise
Storage, Trades, Wagons, Ships
Focus
NPC System Company

5 ranksNo Pioneer's Permit

Ironhart Covenant

All veins are one! We are the Ironhart Covenant.

Region
Land of Gon

5 ranksNo Pioneer's Permit

Ranks & contribution

Contribution is your reputation with your company. You earn it from missions (company boards grant 100 contribution per mission in the pools we checked) and it sets your rank. Pick a company to see its ladder.

RankContribution (threshold)Permit durationPermit costPenalty when changing
1 Member
1
15 days0 Gold—
2 Trainee Operative
1 501
15 days10 Gold3 000
3 Pioneer Operative
11 501
15 days100 Gold5 000
4 Senior Operative
31 501
15 days500 Gold10 000
5 Commander
201 999
15 days12 000 Gold25 000
6 Chief
301 998
15 days20 000 Gold60 000
RankContribution (threshold)Permit durationPermit costPenalty when changing
1 Member
1
3 days0 Gold—
2 Trainee Operative
3 001
3 days10 Gold3 000
3 Pioneer Operative
8 001
4 days100 Gold5 000
4 Senior Operative
20 001
5 days500 Gold10 000
5 Commander
45 001
6 days12 000 Gold25 000
6 Chief
90 001
7 days20 000 Gold60 000
RankContribution (threshold)Permit durationPermit costPenalty when changing
1 Member
1
3 days0 Gold—
2 Trainee Operative
3 001
3 days10 Gold3 000
3 Pioneer Operative
8 001
4 days100 Gold5 000
4 Senior Operative
20 001
5 days500 Gold10 000
5 Commander
45 001
6 days12 000 Gold25 000
6 Chief
90 001
7 days20 000 Gold60 000
RankContribution (threshold)Permit durationPermit costPenalty when changing
1 Member
3 001
———
2 Trainee Operative
8 001
———
3 Pioneer Operative
20 001
———
4 Senior Operative
45 001
———
5 Commander
90 001
———
RankContribution (threshold)Permit durationPermit costPenalty when changing
1 Member
3 001
———
2 Trainee Operative
8 001
———
3 Pioneer Operative
20 001
———
4 Senior Operative
45 001
———
5 Commander
90 001
———

The “threshold” is the contribution value stored in the game's rank table for each row. Ranks without a permit (duration 1 minute, cost 0) belong to companies that do not use a Pioneer's Permit.

Pioneer's Permit

It is required for company activity; the Settlers' Council issues or extends it, and if it expires company activity is restricted. It can be renewed when one day (1,440 min) or less remains. Without a permit or enough rank, the mission boards offer no missions.

Changing company

Changing requires 4 000 contribution and a wait of 24 hours between changes. When you change you lose the contribution shown in the “Penalty” column of your current rank.

What your rank unlocks

  • Small Housing Site: rank 3 (Pioneer Operative)
  • Medium Housing Site: rank 4 (Senior Operative)
  • Large Housing Site: rank 5 (Commander)
  • Found a guild: rank 3 (Pioneer Operative)
  • Company mission boards: higher ranks open more mission groups (see below)

Mission boards

Boards hand out missions in 3 slots per level. Each slot draws missions from a pool (pool size in brackets). Only the Bluesalt Brotherhood has its own boards in the game data.

Company boardLevelSlots (missions in pool)Reward
Company board12 · 2 · 1no contribution in the data
Company board29 · 12 · 12100 contribution per mission
Company board318 · 9 · 12  |  15 · 9 · 12100 contribution per mission
Company board418 · 12 · 24  |  12 · 10 · 10no contribution in the data
Guild board14 · 3 · 410 guild EXP per mission
Guild board26 · 3 · 410 guild EXP per mission
Guild board36 · 4 · 810 guild EXP per mission
Guild board46 · 4 · 810 guild EXP per mission

Rerolling the board's missions costs 100 gold.

Promotion quests (Bluesalt Brotherhood)

Completing these quests unlocks a company level:

Guilds

A guild gathers players regardless of company. It levels up with guild EXP, which raises the member cap and opens its own mission boards.

Guild levelGuild EXP requiredMax members
110 00010
225 00015
345 00020
470 00025
5 max100 00030
  • Founding a guild needs company rank 3 (Pioneer Operative).
  • Up to 3 vice guild masters per guild.
  • Name 2–20 characters; description up to 200.
  • Disbanding: 168 h wait (7 days); re-founding: 168 h; rejoining after leaving: 24 h.
  • A guild can also lease a guild settlement (see Guild Settlement).

Housing

Housing plots exist in two zones. They are rented for 30 days with Plot Deeds; medium and large plots, and the guild settlement, also need a one-time unlock payment in Hersander's Tokens.

ZonePlotsSmall Housing Site / Medium Housing Site / Large Housing SitePlot numbers
Seaglass Harbor Residences4137 / 3 / 1101–141
Centrium Village Residence3018 / 9 / 3701–730

Plot Deed

TypeUnlock (one-time)Rent (30 days)
Small Housing Site free 60 × Plot Deed
Medium Housing Site 1 000 Hersander's Token 240 × Plot Deed
Large Housing Site 2 000 Hersander's Token 480 × Plot Deed
Guild Settlement 5 000 Hersander's Token 3 000 × Plot Deed
  • Expiry warning: 7 days before the rent ends.
  • Placeable object limit: 160 (small), 180 (medium), 200 (large).
  • Small crops: 5 / 10 / 15 per small / medium / large plot.
  • Approximate plot size: 21 × 21 m / 30 × 30 m / 42 × 42 m.

Building types

There are two styles (Romanesque and Gothic). Each house is upgraded floor by floor with materials. Annexes and crafting stations are placed on the plot.

House · Romanesque – Small Housing Site

Type 13: 2 floors

House · Romanesque – Medium Housing Site

Type 21: 2 floors

House · Romanesque – Large Housing Site

Type 26: 3 floors

House · Gothic – Small Housing Site

Type 13: 2 floors

House · Gothic – Medium Housing Site

Type 21: 2 floors

House · Gothic – Large Housing Site

Type 26: 3 floors

Floor upgrade (per floor)

Same amount of each material:

Standard StoneStandard IngotStandard Lumber
1F → 2F202020
2F → 3F (large)454545

Crafting stations

  • Station: Kitchen
  • Station: Spagyric Table
  • Station: Atelier
  • Station: Refinery
  • Station: Smelting Furnace

Guild Settlement

A guild settlement is a residential district leased by the guild master: an entire neighborhood (a settlement channel), not a single plot. The lease lasts 30 days and the leader can assign plots to members.

Requirements

  • Be the guild master.
  • Hold company rank 3 (Pioneer Operative) or higher — the same threshold as founding a guild.
  • Not already own a housing site. The game says: “You already own a housing site.”
  • If the guild already has a leased settlement, Ethan says: “I see that you've already leased a settlement.”

How to lease it

Talk to Ethan at the Pioneer's Assembly Hall (choose “Rent Guild Settlement”) or use the Resident Board (the same options, plus “Assign plot”). In the game data, the lease authorization points only to Seaglass Harbor Residences (41 plots: 37 small, 3 medium and 1 large), across the bridge to the right of Seaglass Harbor.

Cost and duration

  • Unlock cost (one-time, first opening): 5 000 Hersander's Token.
  • Rental fee: 3 000 Plot Deed every 30 days.
  • Duration: 30 days. Renew it at the Resident Board before it expires (warning 7 days ahead). It cannot be canceled early.
  • If the settlement expires, all guild plot leases are terminated.

Plots and building

  • After the lease, the guild master assigns plots to members at the Resident Board. The original Korean dialogue adds that members spend nothing on that assignment.
  • Newly assigned plots cannot be edited for 1 hour.
  • To be assigned a plot, a member needs company rank 3 (Pioneer Operative) / 4 (Senior Operative) / 5 (Commander) or higher for small / medium / large.
  • Members build the same houses, annexes and stations as on a personal plot: there is no guild-only building category.

See the Housing guide

The lease conditions do not include a minimum member count or a required guild level (the rent UI does show guild level, as information). In the client’s authorization dialogues only Seaglass Harbor Residences appears; the other housing zone, Centrium Village Residence, has no guild-settlement lease option.

How to start, step by step

  1. Pick a company and join it in its region.
  2. Get or renew the Pioneer's Permit at the Settlers' Council.
  3. Do board missions to earn contribution and rank up.
  4. With the required rank you can found a guild or rent a plot.
  5. Pay the unlock (Hersander's Tokens) and the rent (Plot Deeds), then build your house.